Jet or Fly Motion: Full speed shallow motion usually by a wing, slot or flanker. Quite often this is quite long and can be run just behind the quarterback in indirect snap offenses or in front or behind a quarterback in direct snap (shotgun) offenses. In jet or fly motion the motioning back has to run close enough to the quarterback to receive a direct handoff or fake handoff.
Orbit or Rocket Motion: Similar to jet motion but it is deeper, often 4-7 yards deeper than the quarterback. The motion back is in a position to receive a pitch or fake pitch from the quarterback often taking the pitch well to the playside of the designed play. This type is often used in indirect snap offenses (QB under center) to get outside quickly with depth.
Wyatt Double Wing Motion: Out of the Double Wing Offense made popular by Hugh Wyatt, a very short deliberate motion just before the snap. This is often just three steps and used to put the wingback in a position to receive a very short toss from the quarterback just behind a very tightly aligned fullback. This unique style is used to give the back some momentum, put him in position to get a very easy to receive toss, set the defense up for counter and trap plays and square his shoulders to the line of scrimmage as he runs to the off-tackle hole.
Reset motion: Nearly full speed and used by a back to realign himself to a different part of the field. Quite often used in various passing sets to isolate good receivers on weak defensive backs or to help free receivers from strong pressing defensive backs.
Flow Motion: Slow and deliberate and used to put the motion back in a more strategic position or to get the defense to flow in a specific direction. This motion is often no faster than a slow jog.
The keys to using motion in youth football are take off cadence, speed and landmarks.
When youth football plays are designed with motion you have to determine what type, it should be based on what you are trying to accomplish with it. Next it’s important to teach when the motioning player will start. We get very specific with this, if our cadence is Shift, Down, Ready, Set, Go, we may tell our wingback on our spinner series plays to start his flow on the “S” of “Set”. This is a football play where we are using flow to both put the motion man in a position to receive a handoff as well as to get linebackers flowing away from two possible ballcarriers on the play. The speed of this wingback is a slow deliberate jog on all spinner series plays.
The motion man has two landmarks on this play, the first landmark is his endpoint, the point he will be at when he either gets a handoff or fakes getting a handoff, this aiming point determines his path. On the spinner plays, the motioning wingbacks landmark is the back heel of the right foot of our fullback. The flow mans other landmark is where he will be at the “G” of go, the point where we snap the football. At the “G” of go we want the motion back to be right behind the right guard, but of course at the depth that allows him to be at the heels of the fullback. The second aiming point gives the motioning back a landmark that tells him if he should quicken or slow up his motion. เว็บพนันบอลมือถือ
As most of you know, the landmarks must be arranged in a way that guarantees the motioning back is running in a path that never takes him toward the line of scrimmage before the snap, his motion path must always be parallel to the line of scrimmage or away from it. Many times in youth football games you see a motion player move toward the line of scrimmage before the snap and the team gets flagged 5 yards for illegal motion.
Jet or fly motion is something we added this year and it was a huge success. The full speed jet allowed us to stretch the field horizontally and gave us a much faster hitting sweep play as well as gave us another option to run our base plays out of.
The jet is the most difficult motion I have taught in youth football, this is the second team I’ve been able to use jet motion with. If you don’t have a well executing team with good ballhandlers, this is not the series of football plays or flow you want to use. This is NOT the answer to the struggling team that can’t execute their base plays, this is something a very good or at least well executing team adds to it’s arsenal to get them over the top of late season hurdles. The motion is much longer as the motion men are 7 to 14 yards from the end man on the line of scrimmage. The motion is at 100% full speed, hence if the timing is not perfect the motion man can overrun the mesh point of the handoff or the snap occurs well before the motion man arrives and you lose the deception, head start, and timing that this motion is supposed to provide you with.
We start the motion of our jet motion backs on the “R” of ready. Their landmark is the front foot closest to the motioning back of our “Quarterback”. We want the motion man to be at the midpoint of the second offensive lineman to his side at the “G” of go, his second landmark. This landmark is wider than our spinner series because our snap is about a yard deeper, it takes the ball longer to get to the “Quarterback” and because the motion back is at full speed he gains ground much faster than when we run our spinner series.
The jet takes a considerable amount of time to get the timing down well. That’s why we don’t suggest putting it in until your base “Sainted Six” plays are down perfectly, maybe it’s something you add in midseason for that bully opponent or late season playoff run. For many youth football teams, it’s something you don’t add at all, if your base football plays aren’t perfect, don’t bother with it.